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Cards (110)

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4
6
On Reveal: Each player discards the lowest-Power card from their hand.
4
10
Ongoing: Your other cards here have -2 Power.
4
7
It's clobberin' time!
4
6
Each turn, the first card you play at another location reveals with +2 Power.
4
10
Ongoing: Your other cards here have -2 Power.
4
10
Ongoing: Your other cards here have -2 Power.
4
7
It's clobberin' time!
4
7
On Reveal: Set the Cost and Power of your deck's top card to 0.
4
6
Ongoing: +5 Power if this is your only card here.
4
6
Ongoing: Your 1-Cost cards have +1 Power.
4
6
Ongoing: +5 Power if this is your only card here.
4
6
At the end of the game, move to a location that wins you the game. (If possible)
4
7
Game Start: Unlock the potential of your cards with no abilities.
4
7
On Reveal: Set the Cost and Power of your deck's top card to 0.
4
7
Ongoing: 3-Cost or less cards here have -2 Power.
4
7
Activate: Discard a card from your hand.
4
6
Each turn, the first card you play at another location reveals with +2 Power.
4
6
If a card moved last turn, this costs 1.
4
6
If a card moved last turn, this costs 1.
4
10
You can only play this at locations where you are winning.
4
7
On Reveal: Copy the text of your deck's top card.
4
10
End of Turn: Destroy one of your cards here with less Power.
4
6
Ongoing: If you're winning here, +3 Power to other locations.
4
7
It's clobberin' time!
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