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2
3
On Reveal: Give every card in your deck +1 Power.
2
3
On Reveal: Give every card in your deck +1 Power.
2
3
On Reveal: Add 2 Arrows to your hand.
2
3
When Discarded or Destroyed: Regenerate this with +2 Power at a random location.
2
3
Activate: Create a 1-Cost card at another location. Increase the Cost each time you're winning here as the turn starts.
2
2
On Reveal: If your opponent played a card here this turn, +4 Power.
2
4
Ongoing: Cards you play here are not revealed until the game ends.
2
1
Ongoing: Each turn, one of your other cards here is Moveable. (your choice)
2
0
End of Turn: Draw a card if you're winning here. Otherwise, +1 Power.
2
3
On Reveal: Replace this location with a new one.
2
3
On Reveal: Replace this location with a new one.
2
2
On Reveal: Add a Sinister Clone here with the same Power.
2
On Reveal: Add 2 Rocks to your hand. Give them +1 Power for each of your front-Row characters.
2
2
When a card enters your hand from anywhere (except your deck), +1 Power.
2
1
When an enemy card moves, steal 2 Power from it. (once per turn)
2
1
When an enemy card moves, steal 2 Power from it. (once per turn)
2
1
When an enemy card moves, steal 2 Power from it. (once per turn)
2
4
On Reveal: Draw a card from your opponent's deck.
2
4
On Reveal: Draw a card from your opponent's deck.
2
3
On Reveal: Return your 1-Cost cards to your hand.
2
3
On Reveal: Return your 1-Cost cards to your hand.
2
3
On Reveal: Return your 1-Cost cards to your hand.
2
5
On Reveal: Add an Illusion to another location. Activate: Swap Power with it.
2
3
Activate: Until the end of next turn, your 1-Cost cards cost 0.
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