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Activate: Discard all cards that cost 1 or less from your hand. Afflict that many different enemy cards with -2 Power.
Objective: Have 3 cards that are 4-Cost or more in play Afflict the highest-Cost enemy card with -7 Power. (0/3)
Ongoing: Add this card's Power to your back-row cards here. (can't add to itself)
On Reveal: Steal 1 Power from each card in your opponent's deck.
Ongoing: Your other cards here have +1 Power for each turn you've discarded a card.
When you draw this, copy the text from the bottom card of your opponent's deck.
Ongoing: Enemy cards here afflicted with negative Power have an additional -2 Power.
On Reveal: Steal 1 Power from even-costed cards in ALL hands.
End of Turn: +3 Power if your opponent played a card with greater Power this turn. Move to that card if you'd be winning its location.
On Reveal: Copy a card from your deck into your hand. Set its Cost to 3 and Power to 4.
Activate: Resurrect your opponent's highest-Power discarded or destroyed card on your side of this location.
On Reveal: Add a copy of the last card you played to your hand. (if able)
Objective: Play 6 total Cost of created cards Randomly destroy up to 3 total Cost of enemy cards. (0/6)
End of Turn: +1 Power. Once per game, if your side here is full, double this card’s Power instead.
Ongoing: +1 Power for each time one of your cards moved this game.
Activate: This turn, your End of Turn abilities repeat.
Ongoing: Your cards here with increased Power have +2 Power.
Activate: Immediately Activate your other cards here. (without using up their Activate abilities)
On Reveal: Banish the top card of your deck. If it was 4-Cost or more, +2 Energy next turn, otherwise give this +4 Power.
On Reveal: Add an Ice Cube to each side of this location.
End of Turn: Runs from your hand to a random location. (if possible)
End of Turn: Give 3 of your 1-Cost cards +1 Power.
Activate: Give the next card you play Power equal to this card’s Power.
End of Turn: Give a card in your hand -1 Cost or +2 Power.
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