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On Reveal: Steal 1 Power from even-costed cards in ALL hands.
End of Turn: +3 Power if your opponent played a card with greater Power this turn. Move to that card if you'd be winning its location.
On Reveal: One of your cards destroyed last turn gets revived here.
Game Start: Copy the text of a random 6-Cost card.
Objective: Have a full front row at each location Transform into Apocalypse, Celestials' Chosen. (0/6)
On Reveal: Copy a card from your deck into your hand. Set its Cost to 3 and Power to 4.
End of Turn: Put a created card from your hand here.
After you play a card with higher Power here, give this +2 Power and move this to another location.
Activate: If you've had cards discarded and destroyed, afflict front-row enemy cards at each location with -2 Power.
Activate: Resurrect your opponent's highest-Power discarded or destroyed card on your side of this location.
On Reveal: Gain the Power of a front-row enemy card here.
When one of your cards is destroyed, this uses that card’s On Reveal.
On Reveal: Add a copy of the last card you played to your hand. (if able)
Each turn, the first card you play at another location reveals with +2 Power.
My Herald is the next character I see you play. End of Turn: +2 Power if you're winning my Herald's location. (if in hand or in play)
Objective: Play 6 total Cost of created cards Randomly destroy up to 3 total Cost of enemy cards. (0/6)
Ongoing: +1 Power for each other Ongoing card you have in play.
Ongoing: +2 Power for EACH On Reveal card in play.
On Reveal: Pick a random character in your hand 3 times. Give +2 Power each time.
Each turn this is in play, swap to a new Activate ability until one is used.
On Reveal: Add 2 Arrows to your hand.
When Destroyed: Return this to your hand, then give all cards in your hand +1 Power.
End of Turn: +1 Power. Once per game, if your side here is full, double this card’s Power instead.
End of Turn: This moves if a player Snapped.
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