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End of Turn: Give 3 of your 1-Cost cards +1 Power.
Activate: Give the next card you play Power equal to this card’s Power.
At the start of each turn, add an Incantation to your hand.
On Reveal: Repeat the On Reveal abilities of your other cards here, then destroy them.
End of Turn: Give a card in your hand -1 Cost or +2 Power.
When Destroyed: Get a copy of your opening hand.
This card’s Cost is reduced by the cost of your deck’s top card.
End of Turn: +2 Power if you played 1 card this turn and spent all your Energy.
Ongoing: Has the Ongoing effects of your 3-Cost or less cards here.
On Reveal: Return all your discarded and destroyed cards to hand with +3 Power.
Ongoing: +3 Power for each location where one of your cards has been destroyed.
On Reveal: Give +5 Power to each of your cards alone at another location.
On Reveal: Replace the text of each card in your hand with text from a random card of the same Cost.
Moveable once. When this moves, replace its location with a random new one.
After the next time you play a 6-Cost card, double this card's Power.
On Reveal: Add SP//dr to your hand. When this merges, you get +1 Energy next turn.
Objective: Cards in play are afflicted with -5 Power Put a card from your hand here. (0/5)
On Reveal: If this is in the back row, copy the text of the card in front of it.
On Reveal: Add 2 Thief’s Tools to your hand. Set their Costs to 0 if a card moved last turn.
When Discarded: This jumps to your lowest-Power location. (that isn't full)
When drawn, mark one of your empty locations. Objective: Win that location +1 Max Energy.
On Reveal: Use {card.ModifiedCardCount} On Reveals from cards released before {card.Name}'s time.
The first time this moves, add a card from your hand to the old location.
Moveable once. After your opponent plays a card here, steal 1 Power from it.
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