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Activate: After you play your next card, give it +1 Power and move it to the right.
Activate: Discard all cards that cost 1 or less from your hand. Afflict that many different enemy cards with -2 Power.
Ongoing: Add this card's Power to your back-row cards here. (can't add to itself)
After you play a card with higher Power here, give this +2 Power and move this to another location.
End of Turn: +1 Power. Once per game, if your side here is full, double this card’s Power instead.
At the start of each turn, +1 Power for each bonus Energy you have.
Objective: Have 6 different Powers among your other cards in play +6 Power. (0/6)
On Reveal: Afflict an enemy card with -2 Power. Repeat on a different enemy for each of your unspent Energy.
End of Turn: Give 3 of your 1-Cost cards +1 Power.
Activate: Give the next card you play Power equal to this card’s Power.
At the start of each turn, add an Incantation to your hand.
When Destroyed: Get a copy of your opening hand.
Objective: Cards in play are afflicted with -5 Power Put a card from your hand here. (0/5)
When drawn, mark one of your empty locations. Objective: Win that location +1 Max Energy.
When Discarded: Put this back and give +2 Power to itself and one of your cards in play.
Activate: Give your card that last moved +2 Power and move it back to its previous location.
Gains +2 Power from merging. End of Turn: Merge one of your created cards into this.
End of Turn: If your opponent has unspent Energy, draw a card with 10 or more Power.
On Reveal: Return your other cards here to your hand. +2 Power for each returned.
Ongoing: Your cards that were created in your hand have +2 Power.
On Reveal: Horde +2. Activate: Give 4 of your created cards +1 Power.

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