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Marvel Snap Locations

Give a card in each player’s hand +1 Cost.
Your Power here is granted to other locations as well.
Steal the leftmost card from your opponent's hand.
First to fill this breaks out a 6-Cost card. It costs 0.
Created cards cost 1 more. (max 6)
Replace ALL locations.
Only one card can be here for each player.
If you have no cards here, +1 energy each turn.
Fill each player's hand with random cards.
On turn 6, cards can't be played here.
The highest-Power card(s) here have their Power doubled.
After turn 5, give all cards here -2 Power.
Copy the last card you drew instead of drawing your next card.
+1 Energy this turn.
6-Cost cards cost 1 less.
Cards can't be discarded.
After turn 4, end the game.
3 and 4-Cost cards cost 1 less.
After turn 4, cards here repeat their On Reveal abilities.
After turn 5, your destroyed cards revive here.
After you play here, shuffle 3 Vibranium into your deck.
The next card you play here is destroyed.
Cards here can't be destroyed.
Give +2 Power to cards in players' hands.
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