Marvel Snap Cards

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Adam Warlock
After each turn, draw a card if you're winning here.
Agony
After you play a card here, merge this with it.
Angel
When one of your cards is destroyed, this flies out of your hand or deck to replace it.
Angela
After you play a card here, +1 Power.
Apocalypse
When you discard this, put it back with +4 Power.
Attuma
After each turn, destroy one of your cards here with less Power.
Bishop
After you play a card, this gains +1 Power.
Black Cat
If this is in your hand after the turn, discard it.
Bucky Barnes
When this is destroyed, replace it with the Winter Soldier.
Captain Marvel
At the end of the game, move to a location that wins you the game. (If possible)
Copycat
When you draw this, copy the text from the bottom card of your opponent's deck.
Daredevil
On turn 5, you get to see your opponent's plays before you make your own.
Deadpool
When this is destroyed, return it to your hand with double the Power.
Dracula
At the end of the game, discard a card from your hand to gain its Power.
Echo
After your opponent plays an Ongoing card here, remove its abilities.
Elsa Bloodstone
Each card you play to fill your side of a location gains +2 Power.
Havok
After each turn, you lose 1 Max Energy and this gains +4 Power.
Helicarrier
When you discard this, fill your hand with random cards.
Hercules
The first time another card moves here each turn, move it to another location.
Hope Summers
After you play a card here, you get +1 Energy next turn.
Human Torch
When this moves, double its Power.
Hydra Bob
After each turn, this moves if a player Snapped.
Jeff the Baby Land Shark
You can move this once. Nothing can stop you from moving or playing this to any location.
Kingpin
When an enemy card moves here, afflict it with -2 Power.
Kitty Pryde
When this returns to your hand, +1 Power. Returns at the start of each turn.
Kraven
When a card moves here, this gains +2 Power.
Lockjaw
After you play a card here, swap it with a card in your deck.
M'Baku
At the end of the game, this jumps from your deck to your lowest-Power location. (that isn't full)
Martyr
At the end of the game, move to a location that LOSES you the game. (if possible)
Marvel Boy
After each turn, give 3 of your 1-Cost cards +1 Power.
Miek
When you discard a card, this gains +1 Power and can move next turn.
Miles Morales
If a card moved last turn, this costs 1.
Mockingbird
Costs 1 less for each of your cards in play that didn't start in your deck.
Multiple Man
When this moves, add a copy to the old location.
Nebula
Each turn your opponent doesn't play a card here, +2 Power. (except the turn you play this)
Negasonic Teenage Warhead
After an enemy card is played here, destroy it. (once per game)
Nimrod
When this is destroyed, add a copy to each other location.
Nova
When this is destroyed, give your cards +1 Power.
Proxima Midnight
When this is discarded, jumps to your lowest-Power location. (that isn't full)
Red Hulk
When your opponent ends a turn with unspent Energy, +3 Power. (if in hand or in play)
Sabretooth
When this is destroyed, return it to your hand. It costs 0.
Sasquatch
Costs 1 less for each card you played last turn.
Scorn
When you discard this, return it to your hand and give +2 Power to itself and one of your cards in play.
Scream
When an enemy card moves, steal 2 Power from it. (once per turn)
Sebastian Shaw
When this card permanently gains Power, gain +2 more Power. (wherever this is)
She-Hulk
Costs 1 less for each unspent Energy last turn.
Silk
After ANY card is played here, this moves to another location.
Skaar
Costs 2 less for each of your cards that has 10 or more Power.
Spider-Man 2099
The first time this moves to any location, destroy an enemy card there.
Stature
Costs 1 if your opponent discarded a card this game.
Sunspot
After each turn, gain +1 Power for each unspent Energy.
Surtur
After you play a card with 10 or more Power, this gains +3 Power.
Swarm
When you discard this, add two copies that cost 0 to your hand.
The Collector
When a card enters your hand from anywhere (except your deck), +1 Power.
Thena
After each turn, +3 Power if you played (exactly) 2 cards.
Titania
After ANY card is played here, this card switches sides.
Uatu the Watcher
At the start of the game, shows unrevealed locations to you.
Werewolf By Night
After you play a card, move there to gain +2 Power if it has an On Reveal.
Wolverine
When this is discarded or destroyed, regenerate it with +2 Power at a random location.
X-23
When this is discarded or destroyed, regenerate it at a random location and you get +1 Energy next turn.