Marvel Snap Cards

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Adam Warlock
After each turn, draw a card if you're winning here.
Angel
When one of your cards is destroyed, this flies out of your hand or deck to replace it.
Angela
After you play a card here, +2 Power.
Attuma
After each turn, destroy this if you have another card here.
Bishop
After you play a card, this gains +1 Power.
Black Cat
If this is in your hand after the turn, discard it.
Bucky Barnes
When this is destroyed, replace it with the Winter Soldier.
Captain Marvel
At the end of the game, move to a location that wins you the game. (If possible)
Daredevil
On turn 5, you get to see your opponent's plays before you make your own.
Deadpool
When this is destroyed, return it to your hand with double the Power.
Dracula
At the end of the game, discard a card from your hand to gain its Power.
Echo
After your opponent plays an Ongoing card here, remove its abilities.
Elsa Bloodstone
Each card you play to fill your side of a location gains +2 Power.
Havok
After each turn, you lose 1 Max Energy and this gains +4 Power.
Helicarrier
When you discard this, fill your hand with random cards.
Hercules
The first time another card moves here each turn, move it to another location.
Human Torch
When this moves, double its Power.
Jeff the Baby Land Shark
You can move this once. Nothing can stop you from moving or playing this to any location.
Kingpin
When an enemy card moves here, afflict it with -2 Power.
Kitty Pryde
When this returns to your hand, +1 Power. Returns at the start of each turn.
Kraven
When a card moves here, this gains +2 Power.
Lockjaw
After you play a card here, swap it with a card in your deck. (once per turn)
M'Baku
At the end of the game, this jumps from your deck to your lowest-Power location. (that isn't full)
Miek
When you discard a card, this gains +1 Power and can move next turn.
Miles Morales
If a card moved last turn, this costs 1.
Multiple Man
When this moves, add a copy to the old location.
Nebula
Each turn your opponent doesn't play a card here, +2 Power. (except the turn you play this)
Negasonic Teenage Warhead
After an enemy card is played here, destroy it. (once per game)
Nimrod
When this is destroyed, add a copy to each other location.
Nova
When this is destroyed, give your cards +1 Power.
Red Hulk
When your opponent ends a turn with unspent Energy, +4 Power. (if in hand or in play)
Sabretooth
When this is destroyed, return it to your hand. It costs 0.
Sebastian Shaw
When this card permanently gains Power, gain +2 more Power. (wherever this is)
She-Hulk
Costs 1 less for each unspent Energy last turn.
Silk
After ANY card is played here, this moves to another location.
Skaar
Costs 2 less for each of your cards that has 10 or more Power.
Spider-Man 2099
The first time this moves to any location, destroy an enemy card there.
Stature
Costs 1 if your opponent discarded a card this game.
Sunspot
After each turn, gain +1 Power for each unspent Energy.
Swarm
When you discard this, add two copies that cost 0 to your hand.
The Collector
When a card enters your hand from anywhere (except your deck), +1 Power.
Titania
After ANY card is played here, this card switches sides.
Uatu the Watcher
At the start of the game, shows the right location to you.
Werewolf By Night
After you play a card, move there to gain +2 Power if it has an On Reveal.
Wolverine
When this is discarded or destroyed, regenerate it with +2 Power at a random location.
X-23
When this is discarded or destroyed, regenerate it at a random location and you get +1 Energy next turn.