Marvel Snap Cards

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Alioth
On Reveal: Remove the text from all unrevealed enemy cards here.
Annihilus
On Reveal: Your cards with Power below 0 switch sides. Destroy those that can't.
Beta Ray Bill
On Reveal: Shuffle Stormbreaker into your deck.
Black Knight
After you discard a card, add the Ebony Blade to your hand with that card's Power. (once per game)
Black Swan
On Reveal: Until the end of next turn, your 1-Cost cards cost 0.
Blob
On Reveal: Merge cards from your deck into this until it gains 15 or more Power. Ongoing: Can't be moved.
Caiera
Ongoing: Your 1 and 6-Cost cards can't be destroyed.
Cannonball
On Reveal: Move the highest-Power enemy card here away. If you can't, destroy it with a Rock.
Corvus Glaive
On Reveal: Discard 2 cards from your hand to get +1 Max Energy.
Cull Obsidian
You can only play this where you have a 1-Cost card.
Elsa Bloodstone
Each card you play to fill your side of a location gains +2 Power.
Galactus
On Reveal: If you're winning this location and this is your only card here, destroy all other locations.
Gladiator
On Reveal: Add a card from your opponent's deck to their side of this location. If it has less Power, destroy it.
Grand Master
On Reveal: Move one of your other On Reveal cards here to the middle location. Its ability happens again.
Hercules
The first time another card moves here each turn, move it to another location.
High Evolutionary
At the start of the game, unlock the potential of your cards with no abilities.
Hope Summers
After you play a card here, you get +1 Energy next turn.
Iron Lad
On Reveal: Copy the text of your deck's top card.
Jean Grey
Ongoing: Players must play their first card here each turn. (if possible)
Jeff the Baby Land Shark
You can move this once. Nothing can stop you from moving or playing this to any location.
Kang
On Reveal: Look at what your opponent did, then restart the turn. (without this)
Loki
On Reveal: Transform your hand into cards from your opponent's starting deck and give them -1 Cost.
Mockingbird
Costs 1 less for each of your cards in play that didn't start in your deck.
Ms. Marvel
Ongoing: Your adjacent locations with 2+ cards and no repeated Costs have +5 Power.
Nebula
Each turn your opponent doesn't play a card here, +2 Power. (except the turn you play this)
Nico Minoru
On Reveal: After you play your next card, cast a spell. (The spell changes each turn.)
Pixie
On Reveal: Shuffle the base Costs of all cards in your deck that started there.
Proxima Midnight
When this is discarded, jumps to your lowest-Power location. (that isn't full)
Red Guardian
On Reveal: Afflict the lowest-Power enemy card here with -2 Power and remove its text.
Red Hulk
When your opponent ends a turn with unspent Energy, +4 Power. (if in hand or in play)
Sebastian Shaw
When this card permanently gains Power, gain +2 more Power. (wherever this is)
Selene
On Reveal: Afflict the lowest-Power card in each player's hand with -3 Power.
Silk
After ANY card is played here, this moves to another location.
Skaar
Costs 2 less for each of your cards that has 10 or more Power.
Supergiant
On Reveal: All cards played next turn don't reveal until the game ends.
Thanos
Starts in your opening hand and shuffles the six Infinity Stones into your deck.
The Living Tribunal
Ongoing: Split your total Power evenly among all locations.
U.S. Agent
Ongoing: 4, 5, and 6-Cost cards here have -4 Power.
War Machine
On Reveal: Until the end of next turn, nothing can stop you from playing cards anywhere.
Werewolf By Night
After you play a card, move there to gain +2 Power if it has an On Reveal.
White Widow
On Reveal: Add a Widow's Kiss to your opponent's side of this location.
X-23
When this is discarded or destroyed, regenerate it at a random location and you get +1 Energy next turn.