Search for your favorite Marvel Snap Cards!
Absorbing Man
On Reveal: If the last card you played has an On Reveal, copy its text. (if it's in play)
Baron Zemo
On Reveal: Recruit the lowest-Cost card from your opponent's deck to your side of this location.
Black Knight
After you discard a card, add the Ebony Blade to your hand with that card's Power. (once per game)
Blob
On Reveal: Merge cards from your deck into this until it gains 15 or more Power.
Ongoing: Can't be moved.
Cannonball
On Reveal: Move the highest-Power enemy card here away. If you can't, destroy it with a Rock.
Galactus
On Reveal: If you're winning this location and this is your only card here, destroy all other locations.
Gladiator
On Reveal: Add a card from your opponent's deck to their side of this location. If it has less Power, destroy it.
Grand Master
On Reveal: Move one of your other On Reveal cards here to the middle location. Its ability happens again.
Jeff the Baby Land Shark
You can move this once. Nothing can stop you from moving or playing this to any location.
Loki
On Reveal: Transform your hand into cards from your opponent's starting deck and give them -1 Cost.
M'Baku
At the end of the game, this jumps from your deck to your lowest-Power location. (that isn't full)
Mantis
On Reveal: If your opponent played any cards here this turn, copy one of them into your hand.
Mirage
On Reveal: Copy the lowest-Cost card in your opponent's hand into your hand. Give it +2 Power.
Mysterio
As you play this, play Illusions to other locations. Disguise this as an Illusion until the game ends.
Phoenix Force
On Reveal: Revive one of your destroyed cards and merge with it. That card can move each turn.
Sentry
You can't play this at the right location.
On Reveal: Add a -10 Power Void to the right location.
Spider-Ham
On Reveal: Transform the leftmost card in your opponent's hand into a Pig, keeping its Power and Cost.
Taskmaster
On Reveal: Set this card’s Power equal to that of the last card you played. (if that card's in play)
War Machine
On Reveal: Until the end of next turn, nothing can stop you from playing cards anywhere.
X-23
When this is discarded or destroyed, regenerate it at a random location and you get +1 Energy next turn.