Bullseye
Activate: Discard all cards that cost 1 or less from your hand. Afflict that many different enemy cards with -2 Power.
Fenris Wolf
Activate: Resurrect your opponent's highest-Power discarded or destroyed card on your side of this location.
Hercules
The first time another one of your cards moves here each turn, move it to another location.
Iron Patriot
On Reveal: Add a random {card.TokenEnergyCost_1}-Cost or more card to your hand. If you’re winning here after next turn, give it -{card.ReducedCost} Cost.
Jeff the Baby Land Shark
Moveable once.
Nothing can stop you from moving or
playing this to any location.
Lockheed
End of Turn: If you played a 1-Cost card this turn, afflict an enemy card here with -2 Power.
Majestic Wingbeat
On Reveal: Give the leftmost card in your hand +2 Power. If it’s 5-Cost or more, -1 Cost too.
Malekith
On Reveal: Add a 3-Cost or less card from your deck here, but don't reveal it until the game ends.
Mantis
On Reveal: If your opponent played any cards here this turn, copy one of them into your hand.
Mirage
On Reveal: Copy the character that costs the least from your opponent's hand into your hand. Give it +2 Power.
Sam Wilson Captain America
On Reveal: Add Cap's Shield to another location.
Ongoing: Cap's Shield is Moveable.
Shang-Chi, Master of the Rings
Game Start: The Ten Rings
starts in your hand.
On Reveal: Unlock their potential.
Shou-Lao the Undying
On Reveal: Give the last character you played +2 Power for each turn you played 2 or more cards. (+0)