Loading...
Goal is to place a drac on the field and then get your hand down to either just apocalypse (who is hopefully huge) or infinaut. If you draw the other one on turn six you get to play apocalypse and them drac turn into infinaut. If you draw anything else play it and drac becomes huge. Drac has you discard the card so it will always be a minimum of 12 power for 4 cost if hand is managed right (and not messed with by locations)
Win cons for other locations are flooding the board with low cost power, morbius and sunspot both should be decent power most games as well. Gernerally 20+ power at all 3 locations.
Loading...
Global Stats
Timeframe
Collection Level
No Data