Win Condition:
This deck aims to win using galactus on turn 5 to destroy all of the opponents high power cards at other locations and then dominate the one remaining location with high power cards like death and thanos/chavez.
Gameplay:
Turns 1-3: Quinjet automatically makes all infinity stones 0 mana and since 5 of the 6 stones draw a card, this means we can cycle through the deck for free. This package is completed with the beast and falcon which can send the stones back to our hand to play again for more draw. If you don't draw quinjet the beast makes stones free on second try. . Make sure you leave one location entirely empty (essentially we want to play in the locations they are trying to win that way when we galactus on the third location they lose all their high power cards and we win)
Turn 4 is a very crucial turn. The reason we cycle so much from turns 1-3 is because by turn 4 we want to have one of our four ramp cards (time stone, psylocke, wave, electro) so that we will have enough energy to play galactus on 5. So we play any one of those four plus whatever. Make sure to snap because they will be surprised by t5 galactus.
Side note: Venom and Carnage are here to destroy cards and give more room so we don't have to play a card in the third location, also if electro is played before turn 4 it can be used to destroy the one card limit that electro requires. Also they can just be used as an alternate win condition with death. Also falcon can remove all squirrels from the field if you get unluck one of those locations.
Turn 5 is the turn galactus comes down and now the goal is to win just one location where at this point you have 3 spaces left to play cards, and 3 power.
Turn 6 death should cost 0 due to combination of venom/carnage and galactus or potentially even just galactus himself. Then you drop chavez which you guarantee draw on 6. This means you finish with 25 power in a one turn play which they should not be able to beat. If you played electro you can even play power stone plus thanos instead of chavez for 34 total power.
Reason for Cards:
Quinjet: reduce cost of all stones to 0, also good with beast
Psylocke: extra ramp to ensure we have galactus on 5
Beast: send stones back to hand for more free draw
Carnage: free up board space, second win con
Falcon: send stones back to hand for not free draw, also can help remove squirrels for galactus
Venom: free up board space, second win con
Electro: ramp for galactus, powerful enough with carnage/venom for second win con
Wave: ramp for galactus
Galactus: our main win con
Thanos: stones for cycle, with electro can be our final piece for win con
Chavez: never gets drawn which means our cycle is more consistent to pull our combo, and can be dropped on 6 to win game
Death: cost 0 post galactus for our win con