Play nova - turn 1
Play Psylocke - turn 2
Play Electro and after him iron fist - turn 3
Play Spiderman at a empty location (were you also later play galactus) - turn 4
Play Galactus - turn 5
And then Play Spiderwoman and Death - turn 6
So Nova and Psylocke on turn 1 and 2, nothing difficulty. Then, on turn 3, electro AND Iron fist, because of the extra energy from psylocke.
On turn 4 you must play spiderman on the location were you play galactus, because iron fist moves him away so the location is empty again, but the net stays there and your opponent cant play cards on round 5, but you play galactus there.
On round 6 you play spiderwoman and death on the last location left, death hopefully cost 0 - 1. But if your opponent dont have cards at this location and you must reveal your cards first, dont play spiderwomen, play gamora.
At he end normaly you have 22 or 27 on the last location, that is clearly enough.