This an agro-combo deck with a bit of control revolving around Dr Doom.
Only 3 cards from pool 3 are needed, Doom, of course, Wave and Daredevil. But if you only have Doom, Wave can be swapped for Captain America and Daredevil can be swapped for Mister Sinister.
Synergies/Combo:
-Nova + Killmonger: drop Nova early and use Killmonger later in the game to boost your entire board by killing Nova. Killmonger brings a lot of control against Zoo-type decks too.
-Lizard/Electro + Enchantress: drop Enchantress at the same location as Lezard and/or Electro to cancel their Ongoing abilities and make Lezard a 2/5 permanently and stop Electro from stopping you to play more than one card.
-Storm + Dr Doom: Storm will lock a location but that does not stop the ability of Dr Doom to send a clone to the locked location and often surprises your opponent.
-Wave + Dr Doom: Use Wave to drop an early Dr Doom on turn 4. You can then use Odin later in the same location as your Dr Doom to trigger Doom's clone once more on turn six.
-Dr Doom + Odin (DoomDin): this will totally surprise your opponent and only work if you played Wave and/or Electro to have more energy, but a Doctor Doom (especially mid-location) on turn 4 (thanks Wave) or 5 (Thanks Electro) followed by Odin on the same location will trigger the Doom bots once more and fill the board.
Enjoy!