Hi there, fellow Snappers.
got lucky and pulled out Attuma from reserves, this is my way of trying him out .
Obvious synergies are Zero, Armor, Klaw and Goblins
- Zero negates his ability for 1 cost , gives you 3 power
- Armor prevents his selfdestruction
-with Klaw, he can be alone in a location making 16 power (pre-nerf Destroyer)
-both Goblins move out of a lane and disrupt opponent, "add" power to you
Rest of the package, is aimed at board control or value
Sunspot can make up for any missed mana, which can happen easily with this deck, you dont alway play out everything, as you need to play around it ( Zero ) + you've got armor already in to protect him.
Storm + jugger can win you a location by themselves
Vision can at any time move out of the way of Attuma and can be added to flooded location as a power up if needed
Chavez is a deck thinner, + a reliable 6 drop, if it comes to it tho I feel like I put her there for lack of other synergies
Rogue is the most "if-y" of them all, but the idea is a control aspect + a possible Armor steal, if you dont draw yours.
possible card choice could be Invisible Woman as you can hide Attuma there and counter his negative ability this way.
possible substitutes in my opinion would be Rogue, Vision + Jugger and Storm combo, in that order
I appreciate any feedback and suggestions.