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This deck is high risk high reward. A lot of games you will know you can't win, and you need to retreat. Locations that add or reduce power mess up the dynamic, and Killmonger can completely ruin your game. Use Storm to get rid of locations that may change your cards' power. Blue Marvel makes every card in this deck's power 3, and Cerebro boosts that to 5. Set yourself up for a very big turn 6 and try to flip locations your opponent thinks you've already lost.
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