Deck Stat During Climb
https://imgur.com/a/b5Wxlai
I finally reached Infinite this season using mainly 2 decks. Of course, I tried other few decks but IMO these 2 works best for me as they are very consistent. For now, I will talk about my version of the "Leader Deck" running in the Meta. What's different to mine, is my deck uses a bunch of location slot controls (move enemy, move your unit, give him goblin, etc). these location controls how many slots a location have, as well as its power going to turn 6. Making leadering your enemy very consistent as well as countering enemy leaders too (since he usually can't move his cards)
This is the deck I used from rank 90-100
first the 3 most important cards
- Leader of course: Honestly, I won't be surprised if he got nerfed. he's just too good this meta. Your aim in the deck is to control your enemy board slots while winning at least 2 locations and dropping leader. Usually when your enemy is not a synergy deck, you'll always win. and even if they have synergy deck it's still possible to win by disrupting his card placements using aero, polaris etc.
- Vision: Another MUST HAVE card for this deck. Vision lets you "fix" your board. by moving vision, you can change a "losing lane" to a "winning lane" before dropping leader. He also counters enemy leader since you can change your location powers, while he can't.
- Aero: She's a substitute finisher if you dent have leader. she's a great card that if combined with vision, usually wins you games. ex: you move vision to a previously losing location (but with vision you win) then you aero on another losing lane so your enemy cards will go there.
Magneto: In theory, he's better than doom. However, I don't have him so I can't really talk about him. you can try to replace doom with him if you have him. He's still pinned in my token shop so I can't use him yet.
Other Move packages
- Nightcrawler: Basically, functions the same as Vision, but weaker. Tho, he can still win you games with leader. Take note that unlike vision, crawler only moves once.
- Polaris: She lets you disrupt your enemy. and change his location slots according to your liking, making leader easier to play. She can also sometimes lock down a lane
- Green Goblin: What's leader's main problem besides synergy decks? Location slots. Usually, enemy can counter leader by playing more cards in a location than leader can summon. These leads to the last card/s not being summoned by him. goblin basically solves that as a goblin takes an enemy slot substituting your future leader slot. Locking down a location is also a bonus
Supports:
Shuri: The main and only use of shuri is to double your vision, making him a 14-power card that can move. that is usually an auto win with leader.
Armor: Protects your nightcrawler against killmonger. Also, f*ck ups death decks early game.
White Queen: She's a scout to know what's your enemy last turn. She also has decent power. use her rather than shuri if you don't have vision in hand.
Scorpio: just -1 to enemy hands. in mirror, that -1 is big as that usually spells whether you win or lose
Other
Lizard: he's just there for stats. you can change him to any support (like scarlet if you hate certain locations)
Turn order.
In an IDEAL game. turn order should be like this
T1: crawler
T2: armor on crawler to protect vs killmonger
T3: polaris/goblin to disrupt a location slot (prioritize goblin if polaris cant move anything)
T4: shuri
T5: vision on armor (safe from shang)
T6: move your vision and nightcrawler to fix your lane powers and slots then drop leader (or aero if youre fighting a synergy deck)