Usual Sera Miracle, saving bulk of your power until turn 6.
Set up Angela and Bishop turn 2 & 3, then if you have them, turn 4 Rescue into turn 5 Sera is fantastic together in a location.
Otherwise pop down Kraven or possibly Mojo ready for a Polaris.
Then the deck resolves around (turn 6) playing Kraven and Polaris into your opponent’s weakest side, pulling power away from their strong locations but also representing disruption and 9 power for 3 energy. You can also combine this with Iron Fist pushing Vulture into the same lane, for another 8-10(-*12) power for 3 energy, surprising the opponent with a sudden large boost of power, or allowing you to snipe locations you are unable to play into.
Polaris can also pull the last card you need into a Mojo lane for a big jump, and Cloak / Iron Fist / Vulture can be used early to power up Kraven if you don’t see Angela / Bishop or a turn 4 Rescue (e.g. play Vulture turn 3, then Cloak + another 2drop turn 4).
Finally save Scarlet Witch in case of a Dream Dimension, Danger Room, Fisk Tower, Mindscape, or a turn 6 Luke’s Bar / Death’s Domain etc (or other troublesome locations), as some of them can really shut down the deck.
Other cards to consider are;
- Nightcrawler to easily trigger Kraven or get extra power on Angela.
- Kingpin to go along with Polaris.
- Aero (or Magneto ) + Kraven for more turn 6 disruption, if you don’t mind a higher curve.
- Vision for when you don’t see Sera.
- Okoye for additional turn 2 options to boost the deck.
- Adam Warlock to draw more and have a bigger turn 6 hand.
- Maximus for a big power jump, doesn’t matter if they draw 2 on turn 6.
- America Chavez for more consistent pre turn 5 Sera draws.
________