If you're new to Snap or have yet to get essential pool 3 cards. THIS DECK IS FOR YOU. This is my version of a lot of Hooglandia's (Jeff) deck ideas for pool 1 &2.
Destroy is one of the best archetypes in Snap. Only having two true counters Cosmo and Armor.
Play out carnage's food and then play Carnage on turn 3 or 4. (or Deathlok)
Followed by Jessica Jones in the Carnage Lane on turn 4 or 5.
Ideally play Dino out on turn 5, and then MoonGirl on 6 into the lane that you think needs more power. Remember MoonGirl will probably fill your hand making Dino 17 power.
But this deck is SUPER FLEXIBLE.
Sabretooth: Eat and make him 0 cost putting him back in your hand which is great for Dino or great way to put 4 more power on the board free of cost on turn 6. Moon Girl after getting zero cost Sabretooth giving you 2 zero cost Sabretooths.
Remember play Sabretooth after Nova if you want him to gain 1 power before returning to your hand
Wolverine: Yummy food for Carnage! Again, play after Nova if you want that 1 power.
Bucky Barnes: Food for Carnage :) Also great to pair up with Deathlok. Giving you 11 power in a location.
PLAY BUCKY BEFORE NOVA if you want the 1 power to Bucky. But most of the time it's not worth it...
Storm: USE SPARINGLY to try and steal lanes. So basically, Storm on 3 and Jessia Jones after or Storm turn 4 and DINO after. Great way to put pressure on opponents.
HIGHLY SUGGEST only playing Storm in the right location most of the time. Never play Storm in the left or middle location against MOVE decks.
Killmonger: Because I hate every 1 cost in the game besides Nova. lol I kid... ONLY PLAY ON TURN 6 as an AMAZING COUNTER. One of my favorite cards and has won me a LOT of games.
Shang Chi: He doesn't exist... just forget he's in the deck. Unless on turn 6 he can win you the game, then you can remember he exist! But right after the game forget about him again.
Devil Dino: PLAY HIM, one of the highest power cards with one small condition that Moon Girl fixes. COPY HIM, on turn 4 with Moon girl. Sure, he'll be weaker on turn 6 but two 15 power DINO's is better than one 17 power DINO most of the time. Especially when destroying stuff did not go well.
MOONGIRL: Keep in mind that you can only have 7 cards in your hand. So, if you Moon Girl with 4 cards in hand, she'll only copy the first 3 cards in your hand (left to right, leftmost card being first). 5 cards in your hand she'll only copy the first 2 and so on...
Also be wise when to play Sabretooth on turn 6 and when not. Because Dino will lose power if he is in play. But if you play Sabretooth in the same lane as Dino it makes up for it.
Super fun deck, I personally think it's competitive. Playing Snap is more about knowing when you're going to lose so you retreat and knowing when you're most likely going to win so you SNAP for more CUBES.
Pro Tip: Snap on turn 5, unless you're feeling spicy before that. Retreat on turn 5 or 6 if your opponent snaps. DAMN I need to take my own advice more lol smh