Turn 1
Play Sunspot at a location (A) you want to win or end the turn if Sunspot isn’t in your hand .
Turn 2
Play Kraven at an other Location (B) you want to win and end the turn.
Alternative
Play Psylocke at a location (C) you don’t care about. The +1 Energy Boost is going to be important in the next round.
Turn 3
Play Iron Fist so that Multiple Man clones in the next round at the location (B). Or play Multiple Man alone and Sunspot now.
Alternative (with +1 Energy from Psylocke)
Alt1
This turn is the last chance to play Ebony Maw. Play it together with Kraven, at the location (B) or together with Cloak.
Alt2
Play Iron Fist + Vulture so that Vulture moves to Location (A) or (B).
Turn 4
If you didn’t play Cloak before now it’s time to play it at location (A) or (B). Your unused energy is going to power your Sunspot.
Alternative (if Cloak was played in Turn 3)
Move Vulture and Multiple Man to the location of your Cloak. This will also power Kraven up by +4. End your turn and power your Sunspot +4.
Turn 5
Play Blue Marvel or Vision to location (C).
Turn 6
Move your Vision to your underpowered location (A) or (B).
Play Shang-Chi if your enemy has a +9 power card at his location or play Heimdall as your last chance to move your cards and clone or power them up. Be careful and take your time with Heimdall otherwise it is going to destroy your whole play.