Turn the game into a math game.
This deck is genuinely Very strong beating most decks based on power stacking, i.e. those decks stacking power in a location by additions. However this deck may require more careful play and luck to win over decks that do power multiplications, e.g. Shuri, Black Panther, etc.
Skew the curve toward 6-drop power houses, but having card rolling on Jubilee and Lockjaw. Dracula also rolls but since he picks from hand, he's odds are much more controlled.
Zabu is a great buff for pulling Dracula & Jubilee together to play on turn 4/5/6, or even Lockjaw + Jubilee on turn 5/6 for double rolls at the same location.
Rough probability math
Turn 1/2 Priority
The odds for Korg sending the rock to opponent's deck then being drawn by opponent:
- Turn 1: 55.6%
- Turn 2: 50%
- Turn 3: 42.9%
- Turn 4: 33%
The rock is mostly useless if opponent is not Kazar/Patriot deck, and that little rock would take away 1 card draw for their cards.
With that, if Korg is on hand in turn 1/2, it's great to play him to any location.
Turn 3 Priority
Since we've America Chavez, the odds for having Zabu on hand at turn 3 would be 54.5%. With that, if within the first 6 draws happen to have Jubilee and Dracula on hand as well, it worth snapping.
If no Zabu, same 54.5% goes for Lockjaw on hand, so should play Lockjaw on curve.
Combined, there is around 80% either Zabu or Lockjaw on hand at turn 3.
Turn 4 Priority
Things get interesting here, depends on cards on hand.
There are 2 major conditions: [how many 6-drops out of the 6 on hand] AND [Zabu is played or not]
If 4 or 5 (at most 5 as Chavez is guaranteed) out of the 6 6-drops are on hand, then Dracula because Jubilee or Lockjaw won't pull.
Otherwise, i.e. 1 to 3 6-drops are on hand, i.e. out of the 7 draws you would have at least 1 6-drop on hand, Jubilee would be likely (>50%) pulling a 6-drop. With that in mind, priority goes for Jubilee > Lockjaw (if not played yet) > Dracula. Note that Lockjaw at this point would still give higher odds than Dracula popping as a 6-drop power house.
If Zabu is played, both Dracula and Jubilee could be played.
Turn 5 Priority
Play what having not been played in turn 3/4. The goal is to clear small cards for Dracula to pick the desire one.
Or if She-Hulk is on hand, alternative is to skip so she become a 1-cost for flexibility either as a 10 power or another pop card feeding Lockjaw.
Turn 6 Priority
Clear small cards mostly. Or, as a minor combo, feed Doom to Lockjaw to pop on-reveal then swap into another one.
Arnim Zola (if replacing Doom) could be a great card to make access to alternate locations as well.
Location is the enemy more than opponent (mostly)
Overall since many 6-drops in the deck outrun most other smaller cards (unless those crazily buffed in chain), this deck gives quite a deterministic stable result with high odds as long as paying attention to cards on hand + cards still in deck.
However, a few locations would directly turn this deck off, which should retreat right at turn 3 when revealed.
This deck often breaks Leech/Leader as most are placed before they come.
Really weak with Shang-Chi, but Dracula pops at the end so he's safe.
Alternatives
Doom could be replaced with Magneto or Hulk to boost the power, Doom is preferred if inaccessible locations or Storm appear often.