The dive into pool three can feel like a polar bear plunge. With a huge number of new cards to unlock, you’ll start soon facing decks you don’t have a clue how to counter. One way to push ahead is to harry your opponent into either giving up or ceding useful lanes to you for a win. For that strategy, you can build something like this “annoyance” deck designed to tilt the odds in your favor. It’s also fun to see an “Aaargh!” emoji from your opponent.
Agent 13 is here to give you a possible mulligan card, while Morph can give you a glimpse of what’s in your opponent’s deck (though he can certainly be swapped out if needed). Killmonger remains a reliable alternate in that situation, as your own 1-cost cards already offer appropriately annoying utility.
Time your Armor play right, and your opponent can’t pop their Nova, Venom, or Carnage combos. Alternatively, you can simply protect your little guys at bad locations. The rest of this deck’s cards slow down your opponent, negate their abilities, and can lock down lanes (hopefully in your favor). If you pull Storm, swap out Scarlet Witch immediately. Storm is more useful in the late game as she offers better control of the territory. You can also take out Leech and put in Shang-Chi, or replace them with Okoye for some extra buff power. No matter what, hang on with your fingernails, have fun, and you’ll survive among the heaviest hitters in Marvel Snap.