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This deck rains in cubes. It's amazingly fun to play, but I assume just frustrating to play against. One problem with this deck is getting to the end of turn 6, because many times people retreat. Solution.. snap when you have workable locations, and a win condition. Usually T3/T4 before you play, you'll know 95% if you are willing.
Win condition:
- Empty lane, something to get galactus on turn 5, and knull/death/destroyer in hand.
- If you play galactus on 4, Knull usually does not get buffed enough, you'll want to slow play things. And many people just retreat on 4 because everything on the board is clear
General play style:
- Play this like a destroyer deck, hard into one lane with armor protecting small cards
- Then either just win that way, or completely ignore everything and gaalctus/knull.
- Maybe do both, the bigger cards you destroy, the bigger knull will be
Cautions:
- If you think you are going against a leader deck, play knull last to ensure there is no room. Maybe even put galactus on a lane with 1-2 decent cards.
- If you think you are going against Shang-Chi, play armor after galactus
The better thier deck is flowing, the better you are positioned. I love seeing human torch getting buffed over and over. Knull will basically knullify his advantage. Patriot and Surfer decks have almost no chance. Locations that double power? Bring it on. Wong in a lane causing problems? No problem, just delete that location from the game.
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