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This deck has the opportunity to destroy enemy cards on turn 6 and gains benefit from all sources of movement. The ideal turn is to have Kingpin in play, fill another opponent's location in turn 5 with Aero, and push the enemy cards into Kingpin with Juggernaut. Then you can add more power in turn 6 with Silver Surfer.
You can also add Brood or Magneto to the deck. Try not to add Heimdall since it's way more predictable than any turn 6 you could have.
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