- bast is very usefull if played at the beginning. specially followed by okore in the next turn. can rise the power of the other 1-cost card really fast.
- killmonger or gambit are dangerous for the deck, but armor can be perfect to protect the important cards like sunspot or kazar
- strong guy can be played almost 100% of the times because the possibility to play all the card every turn is really high. often you will remain with no card in the hands.
- mystique can be played after strong guy or even kazar to rise the power.
- the location will be often full, so mojo is an interesting card to play on turn 5 or 6.
you can switch bishop or onslaught with mystique to have more possibility to play in turn 3 (bishop) or at the end to double the effect of kazar or strong guy.
i'm sorry for my bad english