How to use the Cards and when:
Main Cards:
Kingpin: When you move, with one of your many Move Cards, the opponent Cards here on turn 6 you can easily fill your Board with the card you need to win. Because Aero or Magneto are already 7 and 12 Power Cards and Aero with Titania brings you also 12 Power on the Board and your Opponent nothing, because you destroy the cards from him. The best Turn to place him is turn 3, 4 or 5. Just before the sixth Turn.
Aero: Is here the main Move Card, because she destroy the Cards from your Opponents final Turn and that are mostly good cards. Play her on 6 not on 5, because Kingpin destroys only the Cards on turn 6.
Supporting Cards:
Magneto: You can play him if you dont have Aero or if your Opponent have very good 3 or 4 Cost Cards, like Attuma, Drax or if he plays a Silver Surfer Deck.
Polaris: You can play her on Turn 6 with Kingpin, if you dont draw Magneto or Aero. But, because she only moves a 1 or 2 Cost Card its better to play her on a early turn.
Miles Morales: Very good when you play Polaris on 3, now he cost only one and you can play him with Kingpin on Turn 4.
Kraven: Brings you many Power, if he is on the Location were is Kingpin, because Aero and Magneto could move there 4 Cards and that are +8 Power on the Final Turn. Because he is your only 2 Cost Card, just play him on Turn 2 if you have him, if not Play him later, but only if you draw Aero or Magneto. Because when not he is useless and on the other turns its better to play other good Cards.
Spider Man: Best Stratagy is to play him on Turn 5 on the Location were is Kingpin, because then your Opponent cant play Cards there and on Turn 6 Aero moves them then there to destroy them.
Storm: Is here that Your Opponent play 3 or 4 Cost Cards there on Turn 4, which Magneto can move out later, because then you win safetly this Location and destroy also the moved cards there with Kingpin.
Juggernaut: Also works very well with Strom, because he moves the played card there out and you win also safetly the Location from Storm.
Captain Marvel: Can move into the Location from Storm if you dont win them. Here you can play her on turn 5 and Aero on 6 and win sefetly two Location. The one from Strom, because Captian Marvel moves into it and the Location were is Aero, because there is also Kingpin.
Jessica Jones: Good 4 Cost Card, which you can play into the Stormed Location, if you dont have Juggernaut or Caption Marvel in your Hand.
Titania: Good to play with Aero on turn 6 or even on 4 by the Stormed Location.
In-Game Procedure (Perfactly Handed):
!Main Combos! There are many more possible, but these are the two best.
Spiderman-Aero Combo:
Skip - Turn 1
Kraven - Turn 2
Polaris - Turn 3
Kingpin and Miles Moralis (Kingpin by Kraven; Miles by Polaris) - Turn 4
Spiderman (also by Kingpin and Kraven) - Turn 5
Aero and Titania (Aero by Kingpin,... and Titania by Polaris and Miles) - Final Round/Turn 6
Wave-Captian Marvel Combo:
Skip - Turn 1
Kraven - Turn 2
Storm - Turn 3
Kingpin by Kraven - Turn 4
Captian Marvel - Turn 5
Aero with Titania or Magneto (by Kingpin and Kraven) - Final Round/Turn 6