With this Shuri variant i managed to get Infinite, and in my opinion its one of the best Shuri decks out there.
The idea is that you have many outs to work with depending on the locations and what your opponent plays.
Turns 1,2,3 hopefully will be Sunspot/Armor or Zero/Maximus
Turn 4 we need to see what cards we have to pilot our last 3 turns, if we have both Shuri + Wong it depends on the rest of the cards for example if we have Red Skull/Taskmaster we would prefer Shuri for Turn 4, if we have Black Panther we go for Wong/Zola (Or TaskMaster). Shuri is preferable generally as Shuri -> Panther on empty lane-> Zola is 32 as well for Panther.
If we have only Shuri or Wong on Turn 4 its easier to select what to do however if we have neither we might still snatch a win with Red Skull/TaskMaster or even Panther/Zola but depending on the opponent Escaping with 1 Cube lost is preferable in such cases.
What i've noticed is that if you are going to snap do it right before you finish Turn 4, don't snap after Shuri/Wong or they will leave pretty much instantly. (Not so much on Wong but on Shuri they get out fast)
Lastly, on the Shuri especially rotation we want our 30 Red Skull or 32 Panther to be on the Armor lane to counter some Shang Chi plays.
Have Fun!