Turn One
Sunspot.
Turn Two
Goose.
Turn Three
Any 3-cost card, but it's better to play zabu on turn 4 if you haven't played goose to avoid being cauntered.
Turn Four
Any card costs 3, but if it's a lockjaw, don't touch the wasp on it yet depending on your hand. especially if the shang-chi and the surfer are not in hand.
Turn Five
Play Dracula and any 3-cost card.
Turn Six.
Play Surfer on LockJaw and wasp or a 6 cost card and wasp on lockjaw that turn to several play options that should be taken depending on the game situation.
Comments:
Depending on the game, you can't always follow the step by step of each turn. therefore it is always good to analyze the cards that the opponent has already played to know what to do next.
Lockjaw depending on the hand is good to be played in the same place as the goose, as it can pull a big card that cannot be destroyed by a shang-chi. if this does not try viavel it is still possible to play dracula in the same place as the goose.
Be careful where you play the Goose because if it is in the left field, it is impossible to play the Giganto.
if the fields allow it, it is not necessary to put so many cards in the same lane as dracula, because if he cleans his hand, he alone will have enough power and no risk of shang-chi.
Cards that can be replaced:
Goose for Armor, Daredevil or some 3 cost card like lady sif if you do that replace the shang shi with Ghost Rider.
Thor is also a good card that can enter the deck.
Removing Sunspot and Shang-Chi and replacing it with Baron Mordo and Wong is also a good idea because it is possible to play both in the fourth turn if you have played zabu and if goose is on the field there will be two cards less for the opponent to play in that location
-------------------------------------------------------------------------------------------
I'm adding based on the games I've played the locations that popped up the most and hurt or helped me.