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Overview
Since the Zabu nerf, this is my main deck to push on the new Quantum Realm season. As the finisher, I used the two best cards on Snap: She-Hulk and Aero.
In this deck, you have two playstyles:
- Double Dino, Mystique is to copy Dino when you don't draw Moon Girl T4
- Sunspot and double She-Hulk
You have two tech cards that can effectively shut down the current meta cards. Cosmo can be used to cancel M.O.D.O.K., Wong, or any other reveals. Don't use the doggy on tempo; instead, wait for your opponent's move. Enchantress can deactivate Invisible Woman, Cerebro, Morbius or the opponent's Dino.
You would want priority when playing this deck.
Snap Conditions
- When you have She-Hulk & Moon Girl in hand and Sunspot/Quinjet on the board.
- When you have Quinjet on the board and She-Hulk, Dino, and Moon Girl in hand. Skip on T5 to allow you play two She-Hulks and Dino on T6.
- Snap early when you have priority and Cosmo in hand and the opponent plays Wong.
- Snap on T4 when you have strong power on two locations and you gonna Dino on T5, Aero on the last turn to swing opponent's big finisher or Shang to your weak location.
Cards Replacement
- Lizard to swap for Mystique if you struggle with maintaining early priority.
- Armor to swap for Zabu to protect your value cards like Sunspot, Dino, and She-Hulk. Zabu isn't that crucial in this deck, but I personally prefer Zabu to be able to play White Queen on T3 and get info on the opponent's big card.
- Chavez can provide consistency of drawing cards, but she doesn't have the unmatched flexibility of She-Hulk.
Note: Because I don't use Snap.fan's tracker very often, the deck stats may not accurately represent the deck's true value.
Happy Snapping and good luck!
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