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Movement is one of the most exciting archetypes in marvel snap. Strategically moving pieces on your board make you feel like a Chess Grandmaster. In pools 1 and 2 the most interesting movement payoff is Multiple Man. The main aim of this deck is to juice up Multiple Man and let him go forth and multiply!
Design choices:
- Multiple Man needs a buff: By default, Multiple Man is a worse version of Sentinel since it only offers 3 power and all movement cards cost more than 2 except for Iron Fist. Therefore we need to juice him up before moving him. We do this by using Forge and Hulk Buster. In my opinion, these are the best buffers as they require less degree of randomness as compared to cards like Nakia.
- Kraven in the middle: Play Kraven as your first card in the middle. The Kraven - Heimdall combo is sleeper OP, it is quite common to get a 10+ power Kraven with this combo. This works because Heimdall moves every one lane to the left in order of play, meaning if Kraven is played first he is also moved first. Finally, you don't want to play him on the right because Iron Fist punches things to the left and Kraven will have to be in the middle to benefit from both Heimdall and Iron Fist.
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