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- Cyclops is the only essential card in this deck. This should be obvious.
- Zero lets you throw down cheap stats when paired with other No Ability cards or Polaris.
- Silver Surfer let's you give + 2 to 5 of the cards in this deck.
- Brood makes it an additional +4 since it generates 2 tokens.
- Cosmo becomes a 3/5 tech.
- Patriot isn't sitting on 1 stat.
- Polaris becomes a better Maximus.
- Cyclops just wins you the game obviously.
- Patriot lets you give + 2 to 5 of the cards in this deck.
- Brood's tokens for that +4.
- Misty Knight and Shocker for the dullest plays that get +2.
- Zero can option anyone to get the +2.
- Cyclops just wins you the game obviously.
- Sera helps you play the above on turn 6 if you've fallen behind.
- Pro-tip, always make sure Cyclops gets played to guarantee wins.
- Ultron helps for misdirecting power and put big stats into places your opponent thinks you can't play.
- Blue Marvel helps with consistency when you don't hit Patriot or Surfer, especially if you hit Ultron.
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