Going into week 2 of the season, I wanted to use the recent acquisition of Quinjet and Agent Coulson to go back to my roots and play Devil Dinosaur again.
Basically one of the main way to use Quinjet is to be able to double your She-Hulk with Moon Girl and then drop Dino + double She-Hulk on turn 6, ideally with Sunspot on the board to soak the unused energy on turn 5.
Of course, you get the usual Handsize tools, being White Queen, Sentinel and Agent 13 and all that allows you to get a decent size on The Collector. Adding Beast and Coulson allows you to go the alternate casino route of using the random cards you got for some unpredictability. (EDIT: see NOTES at the end concerning the use of Beast)
Finally, I added Shang-Chi to take care of the rampent Shuri decks and open a lane the opponent thought already won.
For those who have her, Aero would be great addition. I would switch it against Coulson, so you’ll gain more consistancy and great alternative final play of Aero plus double She-Hulk. You can also choose to put more tech in it like Cosmo, Armor or Killmonger, which are excellent choices in the current meta. Alternatively, Magik could also be used to make the 5-cost card, double She-Hulk play more consistent if you don’t draw the Moon Girl, or can’t use Moon Girl to double the She-Hulk.
Final consideration would be Daredevil, to see if you can go ahead and soak on turn 5 or need to be more proactive. But be aware, I haven’t tested that and don’t know how useful it would be. But if using Daredevil, bring Professor X as well for a more controlling build.
Any location enabling you to make your hand-size bigger or doubling your threats, such as Nova Roma or Cloning Vats is a boon to the deck, diminishing the reliance to Moon Girl to achieve your game plan.
NOTES: Switched Beast for Cosmo, as my hand got clogged otherwise. Also so long Orchis Forge is the featured location, I would advise against Sentinel. I replaced it with Armor during this time.