ery attainable deck, competes with all the bullshit Meta. Below is a selection of piloting tips to beat all the common offenders.
Thanos/Lockjaw
Try to confine them to one or two lanes. Use Aero to fill a lane and win that lane cheaply just be aware of all the stones effects. I run two versions of this deck, with Cosmo or Shang Chi. If Lockjaw appears, I'll either dump cosmo on it to prevent early Leech or wait until they pull all the bullshit out and Shang Chi them. Considering they're gambling with their hand you should have advantage on consistency.
Shuri/Red Skull
If you don't get your tech cards, retreat. Simple as that. If you can keep priority, you should win. Areo their 5th card out to Shang Chi it. And don't be afraid to Moongirl in to double Areo. The worst versions of this are a 14 power Areo or a 16 power Heimdall (that one really fucked me off) or a 12 power Captain Marvel. If you've lost priority, you will not win. Let them have one cube and give them the old Ms Marvel/Fuck you.
Galactus
There are a few incredibly basic tells for this deck and I'll do it in song form.
🎶When it's just Wolverine, in the left hand most lane, that's Galactus..
When it's Wave on turn 3 and a lane is empty, that's Galactus. 🎶.
Also, watch out for Wave into Dr Ock on turn 4 to take all your tech cards. Other clues, Electro and keeping an lane open. Once you've seen it a few times you'll know. If in doubt, Areo. Areo when they wave, Areo on turn 5 if they have Electro out or use Cosmo if you're running it. Any time you feel twitchy about Galactus, use one of these two.
Edit: just to make it extra clear what a Galactus play looks like, stop me if you've seen this before. Wolverine in left lane, electro in the same lane (because they want it to be destroyed) , Wave on turn 3, snap. What you do now is snap back and either cosmo the empty lane or Aero back into their Wolverine lane. Some of them are a bit smarter but I don't want to share their advanced tips because it's really fucking annoying.
Move Decks
Make the two right hand lanes really big.
Patriot Ultron decks
Moongirl into double Dino and make any two lanes really big. Use magneto to pull Patriot, Mystique etc into a lane and clutter it up to prevent the Ultron spread. Or Cosmo the empty space in the middle lane.
Sera Control
Make sure your ongoing cards are in the same lane as their Sera to prevent the Enchantress, and try to Cosmo where their Killmonger goes. This deck is incredibly strong so make sure you contain them to limited space on turn 5 with Aero because there's a lot of bullshit coming on turn 6. This is making a comeback because of the Thanos/Lockjaw meta. Its still very strong.
Kazoo/Dracula
I can't believe I'm writing this but yes I've seen it a few times and no it wasn't a bot. Make two lanes really big. Not the lanes with Drac in.
Discard decks
The one thing you have against Discard decks is their predictability. Morbius one lane, Drac in the other and Modok in the last lane followed by two Swarm, and Chavez so their Drac pulls Apocalypse. I'm so glad this deck wasn't as prevalent because its brain dead to play against. Oh and if invisible woman appears, cosmo that lane on turn 6 for easy cubes. If you Cosmo as soon as you see it, they'll leave.
General tips
I hear a lot of people mentioning snapping. My rule is snap when you think you'll win. I'll snap on turn 3 if I have my tech cards and I'm confident. I'll snap on turn 6 if I think I can win. I don't bluff, never have. That should sound really simple. If you think you'll win, snap. That's it.
The cards
Iceman
Should win you so many games. The amount of times I've had my curve blown off by Iceman and had to retreat is quite a lot. Best 1 cost in the game.
Nightcrawler
The second best 1 cost. I don't value Sunspot at all because he slows my tempo down. You can fill a lane and move him on turn 6 really surprising people.
Sentinel
Is purely food for Dino and keeping the tempo up. Keeping priority is so important for this deck.
Lizard
This dude is also for keeping tempo just be aware of his negative effect if the board is packed.
Quake
Quake can change a game in one turn. Move murdertown into their lane. Move Nexus out of their lane. She's a real 8 cuber. Filling Bar with No Name, and watching the opponent snap, only to snap back turn 6 and screw them over is so satisfying. Flipping Luke's bar and sending their turn 6 plays back to their hand is hilarious. Only problem is its random so beware, it can backfire. But just look at this shit.
Fantastic
He is the best 3 cost in the game. Effectively a 3/6 across the board, his ability to keep priority and reach otherwise unreachable areas is amazing.
Shang Chi or Cosmo
Shang Chi will get you more cubes, but Cosmo can give you more wins. If you're playing a lot of destroy decks I would use Cosmo. Park him under Bucky Barnes and take your one cube.
White Queen
Holy hell is this card important. Keeps priority as a 4/6 and gives you a peek at their turn 6. There's an argument for using Cable instead because he actually denies the enemy the card but it could be any card and its from the bottom of their deck so they may not have used it. Play WQ early enough and you'll get a free Death against destroy decks.
Moongirl
Double Dino, double Areo, hell, double cosmo. Control the board or make a fat Dino. This isn't Moongirl into double Dino, but don't be afraid to do just that against Patriot decks.
Dino
Self explanatory.
Areo
If you have priority and Areo on turn 6, Snap. It's a guaranteed win unless you're playing against Sera Control decks who put so much on the board on turn 6 there isn't enough room. Areo should be 8 cubes against deathwave and most Shuri decks. Here's an example of what that looks like. Only reason I didn't snap is because I thought my opponent would quit.
Magneto
The best 6 cost in the game. 12 power and he'll pick apart most tall lanes. Remember, if the opponent has 4 cards in a lane, one of those is likely 3 or 4 cost.
That's it, it's quite a fun deck to pilot and every game feels different, especially because of Quake. Have fun and good luck.