This deck aims to control locations and make it difficult for your opponent to have much board space by t6. Yes, this deck has kingpin but he is simply one of many win conditions. You won't always draw kingpin, so playing a lot of move cards like aero and magneto aren't necessary but they are good cards if you think you'd have success with them. Personally, once aero was nerfed, I dropped her in favor of a deck that has more answers to other decks and I also dropped magneto because I found that while his power and disruption is strong, he isn't as commonly needed as Dr. Doom for example.
Your turn sequence will generally consist of sunspot into zabu or dare devil by t2. I prefer zabu first to bring cards down and just in case the locations tend to be unplayable, but if daredevil is in your hand and zabu isn't, you play him.
T3 is always an interesting time, against Galactus or shuri you want to storm a lane they have no cards in, you can then drop kingpin there t4 or simply abandon it. T4 and T5 is often rescue into spiderman, then T6 can consist of doom or kingpin+juggernaut (if KP wasn't played earlier) or juggernaut+shang chi or juggernaut+Polaris. Juggernaut is probably our most important card, we're trying to use him in a lane that will push their cards to a lane we don't care about losing or directly into KP, whether he's in the storm lane or spiderman lane. Sometimes you just won't get jugg but have doom, then use doom.
The other line is KP/Polaris T3 or skip to she hulk T4. You can use storm t4 then she hulk t5, if daredevil is out you'll know exactly how much you should commit to the T5 flood lane or whether it's ok to abandon it and just spiderman a different lane on T5. A T4 storm is very good with daredevil and is often bait to get a red skull there or have them over commit, however sometimes they won't commit at all and this is good too, you're attempting to force a very hard decision for your opponent.
Zabu of course makes our T6 even better if conditions line up where we can play shang chi and juggernaut. For example you have KP in a spiderman lane and they dropped red skull there, think about how much power juggernaut will provide to a lane you know you can win with him as well as how many slot are available for him to push cards into, then play shang on the big power card in spidermans lane.
This is a homebrew deck that I heavily modified from the original idea by cozy, which instead consists of Cosmo, aero, magneto, professor X and silver surfer. I've also experimented with cards such as maximus for good power on storm lanes which makes the surfer play better. So feel free to consider these cards as options for your deck idea.
Ultimately, I am very excited about the new card stegron and once he's added I feel this deck will be even better. The thing about juggernaut is that he adds power to his lane while pushing, stegron does the same thing except he pushes an already established card, this is very powerful when considering it can remove power cards like red skull or dino that were dropped t5. With zabu, I plan on playing both together for an 8 power play that swings a bunch of power out of a lane elsewhere.