Fun deck with many options to leave your opponent guessing what your plays actually are, Made infinite season 11
Key to this deck: Make sure to not have priority going into final turn
Expected avg cube rate for wins should be on higher side as opponents tend to stay in game when they are unsure what type of deck you are playing and they are winning in lanes
Playing Notes:
- Would generally play Luke Cage early on turn 2 instead of saving it for final turn
- When playing Storm turn 3, if possible, avoid placing in right lane to allow for playing Sentry later in game
- When playing against Thanos decks, do not play Magik if reality stone has not been played yet
- Due to prevalence of Shang Chi, if possible, either play Sentry turn 4 in lane after playing Storm turn 3 or play Sentry final turn when not having priority
- Wolfsbane gets effect from full lane regardless if it is played last in the lane (Ex. Playing Wolfsbane and then Surfer in same lane to fill the lane is optimal rather than other way around)
- Given no location preference and no Storm, generally place cards in right lane to give option to play Sentry down the line
Most Common Win Conditions:
- Turn 3: Storm -> Turn 4: Maximus/Brood/Sentry in Storm Lane
- Turn 5: Magik -> Turn 6: Sera If possible, place Sera in such a way you will not have not priority for final turn
- Final Turn(6/7): When not having priority, Valkyrie play to swing expected lane win with full lane yourself or utilizing Luke Cage
Can snap before any of these individual plays(Ex: Before placing storm on 3) since expected win rate should be >50% but may win more cubes by not snapping and having opponent stay in game
Retreat Conditions:
- Instant retreat if Sandman is played
- Instant retreat if Leech is played and Sera/Magik aren't out before turn 6
- Likely have to retreat if no Sera or Magik for turn 5 or they don't get their effects off(Cosmo/Enchantress)
- Likely retreat against Galactus decks
Synergies/Reasons for running the non essential cards:
- Forge - Help with Brood and having something above 3 power for Valkyrie/Cage combo
- Mister Sinister - Can drop on final turn with Valkyrie, synergy with potential Forge, helps fill space to avoid Sentry drawback if needed
- Wolfsbane - Surfer Synergy, Easy to get full effect off with Brood or Sinister
- Maximus - Surfer Synergy, High power card for Valkyrie/Cage combo
- Sentry - Helps avoid prio for final turn, Valkyrie synergy
- Magik - Helps avoid prio for final turn and see where opponent commits resources to, Sera synergy as turn 7 Sera combos are hard to predict on opponent's side
Synergies/Reasons for substituting in the suggested cards:
Deck suggestions are possible substitutes for non-essential deck cards, work in progress to find optimal deck to build around essential shell
- Nakia - Brood/Mr. Sinister Synergy, Helps with having above 3 power for Valkyrie/Cage combo, Surfer synergy
- Absorbing Man - Can repeat Surfer, Valkyrie, Shang Chi, Hazmat, Brood
- Hazmat - Luke Cage synergy, can combo with Wong
- Wong - Can combo with Hazmat, Surfer. Absorbing Man
- Hood - Helps lose priority for final turn, Valkyrie synergy
- Bast - Synergy with increasing low power cards, having a body in lane for Valkyrie, Luke Cage synergy with not reducing ( can help lose priority before reverting power last turn)
- Shang Chi - Additional alternative besides Valkyrie to deal with high power cards
- Rogue - Surfer synergy, tech card if ongoing cards are key in meta
- Enchantress -tech card if ongoing cards are key in meta
- Hit Monkey - Can combo together with Wong or Absorbing Man on final turn, Mysterio combo, Sera synergy
- Mysterio - Bast synergy, Hit Monkey Combo, Valkyrie Synergy