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Deck built around getting Sandman out and outputting more than opponent in late game turns
Playing Notes:
- Can still play Jeff as second card in a turn when Electro or Sandman is out
- Can play Jeff directly into Storm/Prof X location rather than needing to play it first and then move it into there
- Can snap "for free" the turn Kang is played since if his effect takes place, the turn is rewound to before the snap
- Can get a "free" draw if Kang is played on the same turn he is drawn. When the turn is rewound, you will draw a different card besides Kang at start of the turn
- If playing against expected galactus deck, place Sandman in opponent empty lane
Retreat Conditions:
- Instant Retreat if Leech is played
- Likely have to retreat if no Wave or Electro for Turn 3
Synergies/Reasons for running the non essential cards:
- Odin - On reveal synergy
- Sunspot - Ebony Maw synergy, Wave synergy when Wave dropped turn 4 or later
- Jeff - Electro/Sandman Synergy, early game drop
- Kang - Mechanism to inform optimal late game turn plays such as Aero placement
- Ebony Maw - Doom/White Tiger Synergy, Jeff Synergy
- White Tiger - Odin Synergy
Synergies/Reasons for substituting in the suggested cards:
Deck suggestions are possible substitutes for non-essential deck cards, work in progress to find optimal deck to build around essential shell
- Storm - Shuts down a lane for future plays with other cards
- Psylocke - Additional mechanism to get sandman out early
- Jubilee - Odin Synergy, Helps pull big curve of deck
- Chavez - Used as deck thinner to draw key cards earlier such as Sandman
- Captain Marvel - Option coverage when Sandman in play
- Professor X - Daredevil synergy, Jeff synergy
- Daredevil - Helps inform optimal turn 5 play such as Aero placement
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Global Stats
Timeframe
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