Will change list depending on meta and card releases
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Korg &Rock slide : No removal Option for the rocks
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Master Mold : To much disruption for 2 energy , rocks and 2 sentinels if you brick till 3 you are fckd
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Wave : Enables Galactus , Dwave , DoomWave ,The Who has the better wave card/s in hand wins
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Darkhawk : he and rocks is fun but do we need another Shuri , Nerf to 1+ until we get a Counter to hand/deck clutter
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Galactus : If meta you need to run \<Card> or you are fucked , Wave galactus spiderman = 5 turn game
plz don't Leader him ,but it has to be a bit harder ,the run \<Card> to counter deck thing is tilting
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Hela : Lockjaw randomness and power output was to much but this is fine ?
Best power JaneJaw roll is 20+12 +2+9
Hela is this 20+12+6+9 + power for Morbius and Dracula and probably a few extra discarded cards
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Apocalypse : +4 power per discard is to much + 2 (to much power for little effort)
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Patriot : to much power ,to little effort +1 ( + 2 = other decks need to slot enchantress )
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Jeff : Base stats are to good , 55% winrate , 2 abilities for 2 energy and 3 power ( he is also kind of a hand-trap) =-1power
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Sera : to much value , sandman her -2 power
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Nebula : +2 is to much power/value +1
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Polaris : -1 power
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Magneto : -1 power
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Mystique : +1 Energy on par with Absorbing man (ongoing/double copy seems to be a problem )
She is a cheaper moon girl for ongoing cards with 100% control , straight up a 3 energy darkhawk ,
Double patriot on can be turn 6 40power +,
Sera/zabu into double Dark-hawk Mystique on 6 , double dino , double spiderman (\<double zabu),
2 much power for to little effort , Doom Odin is 23 for 12 energy , 29shenaut requires magik and a turn skip etc
Wong Tiger Odin = 42 is requires 3 cards and setup is needed from the previous turns
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Dracula : 4 energy infinaut