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card roles
power builders
- usually one of them in a lane is enough to win if you can counter some really big plays
- angela
- you can play her early if you have your curve planned out or save a location to play everything turn 6. usually a 2/6 by the end or 2/9 if you play jeff/early nova and kill it
- bishop
- play as early as you can but most importantly before mysterio and with some solid stats, usually a 3/9
- kitty
- kitty builds power for herself while also building angela and bishop + not affecting priority, she's pretty f'ing good. just make sure to play her last when you play killmonger and keep an eye on your hand when playing her + sentinels, you don't wanna miss draws in this deck
- angela
curve builders/early prio
- good to play early if you need prio also they stack well in the late game
- jeff
- good early prio into unknow locations, good reach into things like plunder castle or sanctum and great to buff angela and dip
- sentinel
- 1 sentinel in the same location is a 2/3 which is good, 2 sentinels in the same location are a 4/6 which is pretty good, 3 sentinels are a 6/9 which is not that good. if you have angela in hand play her first before commiting the sentinels
- nova
- amazing power burst on turn 6 but also ok prio taker in some matchups. almost never play nova on 1 tho
- jeff
counters
- best if played last turn. make sure you are getting something out of them/you don't really need them in the mu if playing before that, this is not a hit monkey build so every power difference counts. also make sure you don't have prio if you're planning on using them on t6
- shang
- shang
- enchantress
- if the opponent doesn't usually run ongoings it's still a 4/5 that's aight
- killmonger
- the reason kazoo runs armor and nova is in the deck, always play last
- scarlet witch
- insta change the bad locations because they are bad also you can play her on t6 for 3 power don't be a coward do it nothing bad ever happens
- shang
sera
- sera
- it's sera
- it's the best card in the game
- always turn 5 or earlier if you can
- sandman isn't a real card go ahead play her
mysterio
- +3 power to bishop while also hitting angela
- usually a last turn play so make sure you have at least 1 slot on each location for maximum effect
- you can also play it early to get some location benefits like raft or gamma lab without stealing prio
jeff and kitty are flex spots
sub lizard for jeff if don't have it
meta based choices
sandman (sandman doesn't exist and can't hurt you but just in case)
- leader
- magneto
- jeff
- aero
galactus
- polaris
- cosmo
- aero
deathwave
- armor
- cosmo
- leader
6-8 power cards w/o ongoing
- aero
- valkyrie
- magneto
if high evo is good
- luke
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