I wanted to create a deck with all the "Spider" characters as a baseline.
This deck is still a work in progress.
Nebula is a good 1 cost card that encourages the opponent to stack cards in the Nebula lane, then Heimdall at the end of the game shifts Nebula and whatever other cards you play there over to compete for a better location where the opponent is weaker.
Spider-Ham is a great all around card and a amazing 1- drop. Good to get infomation on what the opponent is playing and can also just win a game for you if it hits a Arnim Zola or Sera or Galactus.
Kraven is here because alot of this deck moves around alot and we want as much value from that as we can get.
Ghost Spider is here to enable 2099 on the final turn or to yank any card to where we need more power. Quite flexible.
Silk is great power for the cost and has great potential with Kraven. This card also is great for games with closed of locations such as Sanctum or a Flooded location that we make with Storm.
Storm and Juggernaut are best friends and this deck takes advantage of closing off a lane with this combo and if somehow the opponent can still get more power there, Silk can come in clutch sometimes. Storm in tandem with Spider-man also is great for closing off 2 lanes that the opponent cannot play into and forces them to only play in the one location you want them to.
Miles is basically a 1-cost card always in this deck and things are constanly moving and giving him the discount. Great value card.
2099 is strong if not a bit random as you could hit something great with it like a Hulk, or you can hit a squirell... However it is a free destroy with Heimdall at the end of the game and that isn't nothing.
Spider- Man is great for lockdown. If the opportunity comes where he can be effective, take it. Otherwise use Spider-Woman on a full lane for a 12 power swing.
Heimdall, while predictable is very strong and enables us to play and potentially confuse the opponent with shifting all out cards over. As such you want to play more cards to the right and middle sides throughout the game but not too many as to tip off a turn 6 Heimdall.
Again, this deck is far from optimized yet and it's more of a thematic style deck than a competetive one yet.
If you have any thoughts or ways to improve, comment below.