Verdict
This deck mainly builds around the surprise effect of Shanna, who could flood the whole board in one turn when Wong is down. It has a very flexible and unpredictable early game until turn 5 or 6, which works surprisingly well and fun.
Breakdown
Best combo play-line would be turn 4 Ka-Zar, turn 5 Wong, turn 6 Shanna; while the other 1-drops are for spread pressure & lure the Killmonger -- since mostly may not hold priority at turn 6, the procs of Shanna is unlikely taken by Killmonger.
Iron Fist & Human Torch to fake as a move deck early, or to get access to a locked location with a decently big card. In case with Wong into Iron Fist, Human Torch could get quite big easily.
Onslaught is for Ka-Zar, or Wong, or that random card from Agent 13; less useful but also as a token card to get pigged by Spider-Ham to fake as a regular zoo.
Titania is mainly for clogging opponent side, or get along with Ant-Man to build a line quickly; not really that helpful.