Ah yes, Agatha. One of, if not the most ridiculous card in the game. From the start, Agatha decks have relied on two methods to get this crazy woman the heck out of your hand so you're allowed to play the game again:
- Wave, and
- Lady Sif (+ Ghost Rider)
... and that's kind of worked. Emphasis on "kind of." Agatha has remained a D-tier Meme Deck.
But what if there was a way to ensure Agatha was out of your hand on your 3rd turn with a 96.67% success rate, with a crazy amount of combos and flexibility to follow up with? Read on, friends... this deck has been winning me an obscene amount of cubes.
Agatha joins our starting hand as an extra card, and with the addition of America Chavez (who we are guaranteed not to draw until Turn 6), we are essentially drawing from a 10 card deck instead of 12 ... and since we are drawing 6 of those cards by Turn 3, with the addition of Loki we now have THREE ways for Agatha to exit our hand (hence the deck name, lolz)... and a 96.67% likelihood that we will draw AT LEAST one of those 3 options by the time we need it.
Here is an in-depth, turn-by-turn breakdown:
Turn 1: Do absolutely nothing.
Turn 2: Do absolutely nothing.
Turn 3: Here's where the flow chart diverges! One of 4 things will happen:
- Agatha plays Wave!
- Agatha plays Lady Sif!
- Agatha plays Loki, and gives you 6 of your opponents cards, each with -1 cost!
- You retreat!
Turn 4: Depends on Turn 3.
- Agatha played Wave: Agatha plays Agatha
- Agatha played Lady Sif: You can play Ghost Rider (if you have him) to resurrect Agatha, play Miles Morales for stats, or play Wave if you want to disrupt their Turn 5
- Agatha played Loki: You have a whole new hand of discounted toys to play with! Time to beat your opponents at their own game, baby
- Agatha did none of the above: You retreated last turn! You're on to the next game already!
Turn 5: Again, lots of options:
- If you have Stature in hand, play Black Bolt (note: if you played Wave last turn, this can really mess with their hand, since EVERY card costs 4, so what gets discarded is completely random)
- If you have Miles Morales in hand, play Aero
- If your opponent's win condition is important abilities on Turn 6 (i.e. DoomWave, Hela, Destroy that wants to play Arnim Zola/Knull/Death, Shuri-Kitty that wants to play Taskmaster, Silver Surfer, Patriot, Mister Negative, etc), play Leech
- If your opponent's win condition is dumping their hand/multiple plays on Turn 6 (i.e. Sera Control, Stature, Mister Negative, Zoo, Loki, Darkhawk, etc), play Wave
- If you Loki'd away your whole hand, keep doing what you're doing
Turn 6: Here are the most common Finishing Moves:
- If you've been on the Loki path, just play what feels like your best line.
- In most other scenarios, you'll want to finish with a 5-cost (Aero or Devil Dino) + 1-cost (Stature or Miles Morales) combo.
- If you discarded Agatha with Lady Sif, this can also be a great turn to save Ghost Rider for, to surprise your opponent with a cool 17 power in that location (and 5/6 in another, if you have a discounted Stature/Miles in hand).
- If you played Wave on Turn 5 and have the lead in 2 of 3 locations, play Aero into the 1 location they're winning. Easy game, easy life.
And there you have it. A deceptively strong Agatha deck, with some great tricks up her sleeve, that has been winning way harder than I thought possible. Have fun, Snappers!