A fun location disruption/control style deck that focuses on playing flexible cards on curve, getting into hard-to-reach locations, and has some great tricks up its sleeve. I used this version for most of my climb to Infinite this season, hovering between 70-80% win-rate. In my experience, this deck struggles the most into the Shuri-Taskmaster matchup (note that if you have priority the turn after they play Shuri, Quake will negate Shuri's doubling effect, as the location they played Shuri in gets swapped to somewhere else before the opponenet's card reveals).
- Nebula is a great scaling card; play her onto locations your opponent won't be thrilled to play multiple cards into.
- Luke Cage could be swapped for something else, but it protects you against things like High Evo, Shadow King, Man Thing, etc.
- Mirage helps you to play to your energy curve
- Quake is one of the least-played cards in the game, which makes her potentially game-breaking ability completely unexpected. There are countless ways you can screw with your opponents, though her ability can also be a bit of a coin-toss. One of the best ways to use her in this deck is to Storm a location on Turn 3, and follow up with Quake on Turn 4 - your opponent is likely to over-commit to the location they thought was about to be unplayable, only for it to be pulled out from under them.
- Nightcrawler, Snowguard, Jeff, Captain Marvel, and Doctor Doom can all help you get power into hard-to-reach locations like Death's Domain or Sanctum Santorum.
- This deck doesn't pack as much power-per-card as some others; Elsa and Blue Marvel help to give you a bit more reach.
Elsa Bloodstone is the newest addition to the deck, and you can do some great things with her - fill a location and play Nightcrawler as your last card to get the +3 buff, move him out and play Jeff there for another +3 buff, play Captain Marvel there for 7 power that can also move across the board...
Blue Marvel is often your best Turn-5 play, since your ability to fill every location with cards is pretty excellent, so you get major value from him.
Doctor Doom is often your best Turn-6 card, especially if you play him out with Elsa and Blue Marvel already in play - that's +9 power in one location and +6 in both of the others, for a total of +21.