This deck, which I call a "double dutch" deck because of the in and out jumping nature of Kitty Pride, utilizes a mob of low costs cards that can power up very quickly and blow your opponent away with it's high value finishes.
Kitty Pride and Elsa Bloodstone are the main components in this "double dutch" engine using supporting cards Angela and Bishop to guarantee a power climb on every drop after you have a 3 card "cradle".
To effectively dominate each game drop Kitty as early as possible to begin building her up. Though you may be tempted to play Elsa on turn 2, since she's a 2 cost card, hold out until turn 3 and play Forge or Bast next, if you have them.
The idea is to play Kitty on as many turns a you can while adding boost cards in the mix when you can leaving at least 1 power so Kitty can be played again. While building Kitty up you need to set up a "power cradle" which include Elsa Bloodstone and 2 other cards to an empty 4th spot where you can "double dutch" Kitty in and out. If you set it up right KItty should receive the Elsa +3 boost every time she is played and still gain the +1 boost when she exits at the beginning of the next turn.
For a dominating the high power game play Angela, Elsa, and Bishop all in the same lane so when you drop Kitty Angela should get a +2 boost and Bishop will get a +1 boost for every other card played during the turn. The final setup up is really up to you and is completely dependent upon the cards in play and the locations on the board. In some instances you may need to spread out your boost crew to cover more ground but the main goal is to set up an effective cradle and play Kitty wherever Angela is to power her up multiple times in a round.
If you do everything right your final drops should be the Blue Marvel or Kaza to deliver a shocking full spread boost.
To defend against the unpredictable board I've included Magik to both extend the amount of Elsa power drops and get rid of negative location effects such as "Draw from your opponents deck" and "Cards here have negative 3 power".
You can also throw night crawler into the "cradle" to give him a boost then move him to whatever lane he is needed in.
This is a fun mob deck with a high win percentage and multiple play strategies. The opponent cards to watch out for are of course Killmonger, Lady Death Strike, and any other card that targets low power cards or discards of steals cards from your hand.
Give it a try and let me know what you think.