With the change to Strong Guy this deck is actually viable now. Not great, but viable. You've now got two cards that can go tall in Daken and Strong Guy. You've got Goose to limit the power the opponent can play in one lane. You've got Invisible Woman to help you play out Discard cards without Discarding critical pieces and generally surprise opponents.
Activating Strong Guy requires some thoughtful play. In a game where you play one card a turn from turns 1-5, you'll have a hand of 4 cards on turn 6. The only way to empty your hand would be to play two Discard cards. The math changes however if you aren't able to play a card on turn 1 (if Nova isn't in your starting hand). In that case, your hand on turn 6 would be 5 cards and youd need to have played Sera on 5 to have a chance at emptying your hand. Finally, you do have the opportunity to play multiple cards on turns 4 or 5 to make clearing your hand on 6 easier.
In this deck, Strong Guy requires that you play proactively to the board and don't try to spend time reacting. Because of that, Rogue doesn't always feel great. Some times you simply have to play her to have a small enough hand that you can empty it on turn 6.
Cards that are more proactive could be good substitutes for Rogue. Stuff like Cosmo or Negasonic fit the bill.
A couple of other notes:
1. Playing Surfer before triggering Daken is sometimes ideal.
2. Gambit needs to discard a card to destroy a card so make sure he triggers before Moon Knight and SwordMaster.
3. Sometimes it's worth playing Gambit or Moon Knight on turn 3 for the disruption.