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First things first. This is a fun-deck and not meant to be played competative. Which doesn't mean that it can't win you some matches.
In the usual style of toxic decks you are just playing with your opponents emotions while filling their side of the locations and making them lose their minds. I'll give you an overview on the combos, other possible cards and locations.
Also: Since this is my first time doing a deck guide I'd appriciate some feedback. Either on the guide itself or the deck. Thanks in advance. :)
Generally speaking you'll want to win the left or middle location and the right one.
Combos:
- Storm + [next turn] Juggernaut (Turn 3 & 4): This one's a no brainer. If you have a free location (or one where you're already winning (left/middle)) you play Storm followed by Juggernaut making sure that they wont be able to suprise you and win the location over. (Unless they have a move deck with Vision (& Jeff))
- Sentry + Viper (Turn 4 & 5 or turn 6): This is very also very basic but I still wanted to implement it here. You play Sentry on your prefered location (the one you're planning to win on). Ex: Play him on the "Flooding" location. After that you play the Viper on the right "Void lane". With the additional 3 Energy you can play for example Green Goblin to strengthen your right lane. (Speaking of turn 5)
- Elektra + Hobgoblin (Turn 6): This play is my main reason why I have Elektra in this deck instead of Killmonger. If your enemy has a filled location with a one-cost card you can play Elektra followed by Hobgoblin. This 9+ power can often win you the game and is usualy not expected.
- Juggernaut + Green Goblin (Turn 6): If your Opponent has a location with (at least) one free spot on the last turn and you're expecting him to invest into that location you can completly deny his play with these two cards and win with the additional 6 power.
Other cards:
- The Hood: I would probably swap this card with Korg. The only reason why I don't play him is because I don't own him yet.
- Rogue: She didn't really work for me in the deck but you can surely annoy some enemies with her.
- American Chavez: Chavez is partly the reason why I think that this deck isn't 100% finished. Often I've faced the issue that I can't play enough power on turn 6. Therefor Chavez would be a great fit. I would swap her with Allioth (which would make this deck purely Pool 3).
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