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Your goal with this deck is to afflict the opponent’s card with as much negative power as you can. You can also get an extra boost in power with BRB/Thor while your other cards are still working. On Turn 6, you can play both Hammers, Hit Monkey, Abomination, and float some energy to trigger Sunspot+Misty Knight, as well as Cyclops again for a monstrous last play.
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