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Tips and tricks on how to play this deck:
- Save all your 1 costs until end of game, except maybe a turn two Elektra to destroy opponents 1 cost card (Sunspot/Nebula before they play Caiera, Black Knight before they discard, etc.). Elektra can also turn tides on the last turn by removing power form opponents side. The reason for saving your 1-cost to the last turn, is to avoid Killmonger and to produce massive power together with Hit Monkey.
- Dazzler can be played turn 2, but also on turn 5 together with Black Swan. Alternatively she can also come on turn 3 or 4 if you don't have any other 3-costs you want to play.
- Black Swan is pretty much always a turn 5 card, since you want the free 1-costs on your last turn (except games with Limbo, then you want to play Black Swan on turn 6 for free 1-cost on turn 7).
- Hit Monkey is almost always a last turn card. Together with the free 1-cost cards you can push him to 10 power or more.
- Silver surfer is also a last turn card, buffing your 3-costs on the board.
- If you have Bishop on turn 3, he has prio over other cards, even Nakia. Instead you can play Nakia on turn 4 after Bishop turn 3, to have the card you draw on turn 4 buffed as well. If you don't have Bishop turn 3, then Nakia has prio.
- Luke Cage can be played as a nice surprise on the last turn to undo the power reduction on your cards, thus not alerting your opponent in their process of reducing your cards power.
- Typically you will play to fill two of the locations, thus giving you a 6 power Dazzler. Focusing on only two locations will also make you more powerful on those two, rather than spreading out your power over three locations. The incentive of filling all locations to buff Dazzler to 8 power is not really worth it, considering it likely makes you weaker on each location.
- Zero can silence Titania to prevent her from jumping over to the opponent, or he can silence Martyr to prevent her from moving to a location that loses you the game.
- When filling two locations at the end of the game, you will typically have 1 extra card on the 3rd location. If you put Martyr there, she can't move anywhere else, which basically negates her ability.
- The main aim when playing this deck is to overwhelm the opponent on the last turn. They will often be ahead, and sometimes even snap, but with your last turns that can contain Hit Monkey, free 1-costs and a Silver Surfer, you can often easily end up with between 20 and 30 power or more on each of the two locations you are going for. This is often more than enough to take over for a surpsie win.
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