With the update to Viper, “Sandy Junk” is back. It is now much easier for Viper to find Electro, and she can even do it in the late game now! So, I figured I should update the archetype with some new cards for the current game.
Sandy Junk v5 does away with Sentry, Annihilus, and Aero in favor of Doctor Doom, Blink, and Polaris. The game plan is the same, but with the changes to Sandman, Sentry, and the meta, the deck needs to play differently.
The main idea is still to send Electro over to the opponent with Viper (with Jeff the same turn, if possible). However, now you can also get rid of Electro next turn with Blink- opening up an entire new world of choices.
A big part of this strategy is controlling the opponent’s plays. Electro and Sandman directly prevent the opponent from playing, but Nebula, Magneto, and Polaris control where they CAN play. These cards can lock down a location while Vision, Iron Lad, and Jeff provide you with the opposite- mobility if your play is limited.
In all, this deck is fun and I’m going to try to push to Infinite with it. Right now, I’m at 80.