A different approach to discard, with many play lines. Weak early turns but strong combo potential.
The main idea is pulling cards out of your hand/deck without playing them (Proxima Midnight, Makkari, Angel and Moongirl doubling them) enabling Strong-Guy or creating a small hand for a higher chance to get good Gwen-Pool hits (e.g. on Daken).
Turns:
1. Nova > Float (> Makkari)
2. Nova > Float (> Makkari)
3. Phastos > Daken > Strong-Guy
4. Supergiant > Daken + Nova > Supergiant (Turn 5: MODOK or Killmonger if enemy Zoo-Deck) > Moon-Girl (if turn 3 Daken)
5. MODOK (Discard: Muramasa-Shard(s), Proxima Midnight, enable Strongguy, ...) > other: late Gwenpool, Daken, early Killmonger, Muramasa-Shard + anything, ...
6. MODOK (if not played already) > Killmonger (Killing Nova or a played Muramasa-Shard activating Angel) > Moongirl (if Makkari in hand or if Turn 4. Supergiant and Turn 5. Modok for extra Proxima Midnights or Muramasa Shards) + other/float